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Scroller.ctxt

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    • sn3-qsk-u1's avatar
      494ab9dc
      Update CoronaVirus.class, Crowd.class, DispoMask.class, Enemy.class,... · 494ab9dc
      sn3-qsk-u1 authored
      Update CoronaVirus.class, Crowd.class, DispoMask.class, Enemy.class, FaceMask.class, GasMask.class, Interactables.class, Item.class, Overlay.class, Platform.class, Player.class, Sanitizer.class, Scoreboard.class, Scroller.class, Spit.class, Spitter.class, StartMenu.class, ToiletPaper.class, Welt.class, CoronaVirus.ctxt, CoronaVirus.java, Crowd.ctxt, Crowd.java, DispoMask.ctxt, DispoMask.java, Enemy.ctxt, Enemy.java, FaceMask.ctxt, FaceMask.java, GasMask.ctxt, GasMask.java, Interactables.ctxt, Interactables.java, Item.ctxt, Item.java, Overlay.ctxt, Overlay.java, Platform.ctxt, Platform.java, Player.ctxt, Player.java, project.greenfoot, README.TXT, Sanitizer.ctxt, Sanitizer.java, Scoreboard.ctxt, Scoreboard.java, Scroller.ctxt, Spit.ctxt, Spit.java, Spitter.ctxt, Spitter.java, StartMenu.ctxt, StartMenu.java, ToiletPaper.ctxt, ToiletPaper.java, Welt.ctxt, Welt.java files
      494ab9dc
      History
      Update CoronaVirus.class, Crowd.class, DispoMask.class, Enemy.class,...
      sn3-qsk-u1 authored
      Update CoronaVirus.class, Crowd.class, DispoMask.class, Enemy.class, FaceMask.class, GasMask.class, Interactables.class, Item.class, Overlay.class, Platform.class, Player.class, Sanitizer.class, Scoreboard.class, Scroller.class, Spit.class, Spitter.class, StartMenu.class, ToiletPaper.class, Welt.class, CoronaVirus.ctxt, CoronaVirus.java, Crowd.ctxt, Crowd.java, DispoMask.ctxt, DispoMask.java, Enemy.ctxt, Enemy.java, FaceMask.ctxt, FaceMask.java, GasMask.ctxt, GasMask.java, Interactables.ctxt, Interactables.java, Item.ctxt, Item.java, Overlay.ctxt, Overlay.java, Platform.ctxt, Platform.java, Player.ctxt, Player.java, project.greenfoot, README.TXT, Sanitizer.ctxt, Sanitizer.java, Scoreboard.ctxt, Scoreboard.java, Scroller.ctxt, Spit.ctxt, Spit.java, Spitter.ctxt, Spitter.java, StartMenu.ctxt, StartMenu.java, ToiletPaper.ctxt, ToiletPaper.java, Welt.ctxt, Welt.java files
    Level2.tscn 41.14 KiB
    [gd_scene load_steps=50 format=2]
    
    [ext_resource path="res://src/assets/sounds/kristallsound.wav" type="AudioStream" id=1]
    [ext_resource path="res://src/assets/tilesets/main_scifi_tileset.png" type="Texture" id=2]
    [ext_resource path="res://src/scenes/PauseController.tscn" type="PackedScene" id=3]
    [ext_resource path="res://src/actors/player/Player.tscn" type="PackedScene" id=4]
    [ext_resource path="res://src/scenes/Door.tscn" type="PackedScene" id=5]
    [ext_resource path="res://src/scenes/coin.tscn" type="PackedScene" id=6]
    [ext_resource path="res://src/scenes/shards.tscn" type="PackedScene" id=7]
    [ext_resource path="res://src/assets/menu_assets/04B_30__.TTF" type="DynamicFontData" id=8]
    [ext_resource path="res://src/assets/colleticbles/coin/gold_1.png" type="Texture" id=9]
    [ext_resource path="res://src/scenes/levels/Score.gd" type="Script" id=10]
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    [ext_resource path="res://src/actors/enemy/enemy_knight.tscn" type="PackedScene" id=14]
    [ext_resource path="res://src/actors/enemy/Skeleton.tscn" type="PackedScene" id=15]
    [ext_resource path="res://src/actors/enemy/wizard.tscn" type="PackedScene" id=16]
    [ext_resource path="res://src/actors/enemy/ghost.tscn" type="PackedScene" id=17]
    [ext_resource path="res://src/assets/sounds/coin1.wav" type="AudioStream" id=18]
    
    [sub_resource type="ConvexPolygonShape2D" id=1]
    points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
    
    [sub_resource type="ConvexPolygonShape2D" id=2]
    points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
    
    [sub_resource type="ConvexPolygonShape2D" id=3]
    points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
    
    [sub_resource type="ConvexPolygonShape2D" id=4]
    points = PoolVector2Array( 96, 96, 0, 96, 0, 0, 96, 0 )
    
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    points = PoolVector2Array( 96, 96, 0, 96, 0, 0, 96, 0 )
    
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    points = PoolVector2Array( 96, 96, 0, 96, 0, 0, 96, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=7]
    points = PoolVector2Array( 96, 96, 0, 96, 0, 0, 96, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=8]
    points = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=9]
    points = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=10]
    points = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=11]
    points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
    
    [sub_resource type="TileSet" id=12]
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    [sub_resource type="GDScript" id=13]
    script/source = "extends Node2D
    
    signal enter_door
    
    export(int) var level_number
    export(String) var door_name
    
    onready var area = $Area2D
    
    func _ready():
    	pass 
    	
    func _physics_process(delta):
    	for body in area.get_overlapping_bodies():
    		if body.name == \"Player\" and Input.is_action_just_pressed(\"jump\"):
    			G.next_level_door = door_name
    			G.next_level_number = level_number
    			emit_signal(\"enter_door\")
    
    
    
    "
    
    [sub_resource type="ConvexPolygonShape2D" id=14]
    points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
    
    [sub_resource type="ConvexPolygonShape2D" id=15]
    points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
    
    [sub_resource type="ConvexPolygonShape2D" id=16]
    points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
    
    [sub_resource type="ConvexPolygonShape2D" id=17]
    points = PoolVector2Array( 96, 96, 0, 96, 0, 0, 96, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=18]
    points = PoolVector2Array( 96, 96, 0, 96, 0, 0, 96, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=19]
    points = PoolVector2Array( 96, 96, 0, 96, 0, 0, 96, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=20]
    points = PoolVector2Array( 96, 96, 0, 96, 0, 0, 96, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=21]
    points = PoolVector2Array( 96, 96, 0, 96, 0, 0, 96, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=22]
    points = PoolVector2Array( 96, 96, 0, 96, 0, 0, 96, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=23]
    points = PoolVector2Array( 96, 96, 0, 96, 0, 0, 96, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=24]
    points = PoolVector2Array( 96, 96, 0, 96, 0, 0, 96, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=25]
    points = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=26]
    points = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=27]
    points = PoolVector2Array( 64, 64, 0, 64, 0, 0, 64, 0 )
    
    [sub_resource type="ConvexPolygonShape2D" id=28]
    points = PoolVector2Array( 0, 0, 32, 0, 32, 32, 0, 32 )
    
    [sub_resource type="TileSet" id=29]
    0/name = "main_scifi_tileset.png 0"
    0/texture = ExtResource( 2 )
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    0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
    0/shape_one_way = false
    0/shape_one_way_margin = 0.0
    0/shapes = [  ]
    0/z_index = 0
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    1/texture = ExtResource( 2 )
    1/tex_offset = Vector2( 0, 0 )
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    1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
    1/shape = SubResource( 14 )
    1/shape_one_way = false
    1/shape_one_way_margin = 1.0
    1/shapes = [ {
    "autotile_coord": Vector2( 0, 0 ),
    "one_way": false,
    "one_way_margin": 1.0,
    "shape": SubResource( 14 ),
    "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
    } ]
    1/z_index = 0
    2/name = "main_scifi_tileset.png 2"
    2/texture = ExtResource( 2 )
    2/tex_offset = Vector2( 0, 0 )
    2/modulate = Color( 1, 1, 1, 1 )
    2/region = Rect2( 576, 256, 96, 96 )
    2/tile_mode = 0
    2/occluder_offset = Vector2( 0, 0 )
    2/navigation_offset = Vector2( 0, 0 )
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    2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
    2/shape = SubResource( 21 )
    2/shape_one_way = false
    2/shape_one_way_margin = 1.0
    2/shapes = [ {
    "autotile_coord": Vector2( 0, 0 ),
    "one_way": false,
    "one_way_margin": 1.0,
    "shape": SubResource( 21 ),
    "shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
    } ]
    2/z_index = 0
    3/name = "main_scifi_tileset.png 3"
    3/texture = ExtResource( 2 )
    3/tex_offset = Vector2( 0, 0 )
    3/modulate = Color( 1, 1, 1, 1 )
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    3/tile_mode = 0
    3/occluder_offset = Vector2( 0, 0 )
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    3/shape_one_way = false
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    3/shapes = [ {
    "autotile_coord": Vector2( 0, 0 ),
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