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sn3-qsk-u1 authored
Update CoronaVirus.class, Crowd.class, DispoMask.class, Enemy.class, FaceMask.class, GasMask.class, Interactables.class, Item.class, Overlay.class, Platform.class, Player.class, Sanitizer.class, Scoreboard.class, Scroller.class, Spit.class, Spitter.class, StartMenu.class, ToiletPaper.class, Welt.class, CoronaVirus.ctxt, CoronaVirus.java, Crowd.ctxt, Crowd.java, DispoMask.ctxt, DispoMask.java, Enemy.ctxt, Enemy.java, FaceMask.ctxt, FaceMask.java, GasMask.ctxt, GasMask.java, Interactables.ctxt, Interactables.java, Item.ctxt, Item.java, Overlay.ctxt, Overlay.java, Platform.ctxt, Platform.java, Player.ctxt, Player.java, project.greenfoot, README.TXT, Sanitizer.ctxt, Sanitizer.java, Scoreboard.ctxt, Scoreboard.java, Scroller.ctxt, Spit.ctxt, Spit.java, Spitter.ctxt, Spitter.java, StartMenu.ctxt, StartMenu.java, ToiletPaper.ctxt, ToiletPaper.java, Welt.ctxt, Welt.java files
sn3-qsk-u1 authoredUpdate CoronaVirus.class, Crowd.class, DispoMask.class, Enemy.class, FaceMask.class, GasMask.class, Interactables.class, Item.class, Overlay.class, Platform.class, Player.class, Sanitizer.class, Scoreboard.class, Scroller.class, Spit.class, Spitter.class, StartMenu.class, ToiletPaper.class, Welt.class, CoronaVirus.ctxt, CoronaVirus.java, Crowd.ctxt, Crowd.java, DispoMask.ctxt, DispoMask.java, Enemy.ctxt, Enemy.java, FaceMask.ctxt, FaceMask.java, GasMask.ctxt, GasMask.java, Interactables.ctxt, Interactables.java, Item.ctxt, Item.java, Overlay.ctxt, Overlay.java, Platform.ctxt, Platform.java, Player.ctxt, Player.java, project.greenfoot, README.TXT, Sanitizer.ctxt, Sanitizer.java, Scoreboard.ctxt, Scoreboard.java, Scroller.ctxt, Spit.ctxt, Spit.java, Spitter.ctxt, Spitter.java, StartMenu.ctxt, StartMenu.java, ToiletPaper.ctxt, ToiletPaper.java, Welt.ctxt, Welt.java files
Enemy.java 486 B
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Enemy here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Enemy extends Interactables
{
/**
* Act - do whatever the Enemy wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
// Add your action code here.
}
}