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Jannik Rosendahl
StartprojektTeamGeist
Commits
8cf00582
Commit
8cf00582
authored
3 years ago
by
Jannik Rosendahl
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mergen macht spass
parent
cba44707
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Changes
2
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2 changed files
src/actors/player/Player.gd
+22
-4
22 additions, 4 deletions
src/actors/player/Player.gd
src/actors/player/Player.tscn
+137
-22
137 additions, 22 deletions
src/actors/player/Player.tscn
with
159 additions
and
26 deletions
src/actors/player/Player.gd
+
22
−
4
View file @
8cf00582
...
...
@@ -63,9 +63,15 @@ func _ready():
hitpoints
=
10
is_alive
=
true
$
Control
/
HealthBar
.
max_value
=
hitpoints
$
Control
/
HealthBar
.
value
=
hitpoints
$
Control
/
HealthBar
.
tint_progress
=
Color
.
green
$
MeleeDetector
.
monitoring
=
false
print
(
"ready"
)
set_black_white
(
false
)
func
_process
(
delta
):
if
not
is_alive
:
...
...
@@ -205,7 +211,7 @@ func attack_process():
if
attack_state
==
ATTACK_STATES
.
RANGED
:
var
b
=
FireBall
.
instance
()
b
.
position
=
self
.
position
b
.
direction
=
self
.
last_look_direction
b
.
set_
direction
(
self
.
last_look_direction
)
get_tree
()
.
current_scene
.
add_child
(
b
)
if
attack_state
==
ATTACK_STATES
.
MELEE
:
print
(
"melee"
)
...
...
@@ -228,13 +234,20 @@ func take_damage(n : int):
animation_state
=
ANIMATION_STATES
.
HURT
hitpoints
-=
n
if
hitpoints
>=
7
:
$
Control
/
HealthBar
.
tint_progress
=
Color
.
green
elif
hitpoints
>=
3
:
$
Control
/
HealthBar
.
tint_progress
=
Color
.
orange
else
:
$
Control
/
HealthBar
.
tint_progress
=
Color
.
red
$
Control
/
HealthBar
.
value
=
hitpoints
if
hitpoints
<=
0
:
print
(
"dying"
)
animation_state
=
ANIMATION_STATES
.
DEATH
is_alive
=
false
update_animation
()
func
take_damage_player
(
n
:
int
):
take_damage
(
n
)
...
...
@@ -268,9 +281,13 @@ func update_animation():
$
AnimatedSprite
.
offset
.
x
=
0
$
MeleeDetector
/
CollisionShape2D
.
position
.
x
=
abs
(
$
MeleeDetector
/
CollisionShape2D
.
position
.
x
)
$
Camera2D
/
InfoLabel
.
text
=
"is_moving: "
+
str
(
is_moving
)
+
"
\n
is_jumping: "
+
str
(
is_jumping
)
+
"
\n
is_attacking: "
+
str
(
is_attacking
)
+
"
\n
vh: "
+
str
(
velocity
.
x
)
+
"
\n
vv"
+
str
(
velocity
.
y
)
+
"
\n
hp: "
+
str
(
hitpoints
)
$
InfoLabel
.
text
=
"is_moving: "
+
str
(
is_moving
)
+
"
\n
is_jumping: "
+
str
(
is_jumping
)
+
"
\n
is_attacking: "
+
str
(
is_attacking
)
+
"
\n
vh: "
+
str
(
velocity
.
x
)
+
"
\n
vv"
+
str
(
velocity
.
y
)
+
"
\n
hp: "
+
str
(
hitpoints
)
func
set_black_white
(
boolean
:
bool
):
if
boolean
:
$
AnimatedSprite
.
material
=
load
(
"res://src/actors/player/PlayerShader.tres"
)
else
:
$
AnimatedSprite
.
material
=
null
""" SECTION SIGNAL FUNCTIONS """
...
...
@@ -309,3 +326,4 @@ func _on_StompDetector_body_entered(body):
func
_on_MeleeDetector_body_entered
(
body
):
if
body
.
is_in_group
(
"enemy"
):
body
.
take_damage
(
5
)
This diff is collapsed.
Click to expand it.
src/actors/player/Player.tscn
+
137
−
22
View file @
8cf00582
[gd_scene load_steps=
3
5 format=2]
[gd_scene load_steps=5
6
format=2]
[ext_resource path="res://src/assets/actors/Player/player_attack_melee.png" type="Texture" id=1]
[ext_resource path="res://src/actors/player/Player.gd" type="Script" id=2]
[ext_resource path="res://src/assets/actors/Player/player_run.png" type="Texture" id=3]
[ext_resource path="res://src/assets/actors/Player/player_idle.png" type="Texture" id=4]
[ext_resource path="res://src/assets/actors/Player/player_jump.png" type="Texture" id=5]
[ext_resource path="res://src/assets/actors/Player/player_attack3.png" type="Texture" id=6]
[ext_resource path="res://src/assets/actors/Player/player_hurt.png" type="Texture" id=7]
[ext_resource path="res://src/assets/actors/Player/player_death.png" type="Texture" id=8]
[ext_resource path="res://src/assets/actors/Player/health-bar-under.png" type="Texture" id=9]
[ext_resource path="res://src/assets/actors/Player/health-bar-over.png" type="Texture" id=10]
[ext_resource path="res://src/assets/actors/Player/health_bar_health.png" type="Texture" id=11]
[ext_resource path="res://src/actors/player/PlayerShader.tres" type="Material" id=12]
[sub_resource type="AtlasTexture" id=1]
flags = 4
...
...
@@ -27,6 +33,26 @@ flags = 4
atlas = ExtResource( 4 )
region = Rect2( 144, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=13]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 0, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=14]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 48, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=15]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 96, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=16]
flags = 4
atlas = ExtResource( 5 )
region = Rect2( 144, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=23]
flags = 4
atlas = ExtResource( 3 )
...
...
@@ -97,31 +123,86 @@ flags = 4
atlas = ExtResource( 6 )
region = Rect2( 336, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=1
3
]
[sub_resource type="AtlasTexture" id=1
7
]
flags = 4
atlas = ExtResource(
5
)
atlas = ExtResource(
8
)
region = Rect2( 0, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=1
4
]
[sub_resource type="AtlasTexture" id=1
8
]
flags = 4
atlas = ExtResource(
5
)
atlas = ExtResource(
8
)
region = Rect2( 48, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=1
5
]
[sub_resource type="AtlasTexture" id=1
9
]
flags = 4
atlas = ExtResource(
5
)
atlas = ExtResource(
8
)
region = Rect2( 96, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=
16
]
[sub_resource type="AtlasTexture" id=
20
]
flags = 4
atlas = ExtResource(
5
)
atlas = ExtResource(
8
)
region = Rect2( 144, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=21]
flags = 4
atlas = ExtResource( 8 )
region = Rect2( 192, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=22]
flags = 4
atlas = ExtResource( 8 )
region = Rect2( 240, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=29]
flags = 4
atlas = ExtResource( 7 )
region = Rect2( 48, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=42]
flags = 4
atlas = ExtResource( 7 )
region = Rect2( 0, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=43]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=44]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 48, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=45]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 96, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=46]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 144, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=47]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 192, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=48]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 240, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=49]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 288, 0, 48, 48 )
[sub_resource type="AtlasTexture" id=50]
flags = 4
atlas = ExtResource( 1 )
region = Rect2( 336, 0, 48, 48 )
[sub_resource type="SpriteFrames" id=38]
animations = [ {
"frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ) ],
...
...
@@ -129,6 +210,11 @@ animations = [ {
"name": "idle",
"speed": 5.0
}, {
"frames": [ SubResource( 13 ), SubResource( 14 ), SubResource( 15 ), SubResource( 16 ) ],
"loop": true,
"name": "jump",
"speed": 2.0
}, {
"frames": [ SubResource( 23 ), SubResource( 24 ), SubResource( 25 ), SubResource( 26 ), SubResource( 27 ), SubResource( 28 ) ],
"loop": true,
"name": "move",
...
...
@@ -139,15 +225,20 @@ animations = [ {
"name": "attack1",
"speed": 20.0
}, {
"frames": [ SubResource( 1
3
), SubResource( 1
4
), SubResource( 1
5
), SubResource(
16
) ],
"loop":
tru
e,
"name": "
jump
",
"speed":
2
.0
"frames": [ SubResource( 1
7
), SubResource( 1
8
), SubResource( 1
9
), SubResource(
20 ), SubResource( 21 ), SubResource( 22 ), SubResource( 22 ), SubResource( 22 ), SubResource( 22 ), SubResource( 22 ), SubResource( 22
) ],
"loop":
fals
e,
"name": "
death
",
"speed":
7
.0
}, {
"frames": [ SubResource( 29 ) ],
"frames": [ SubResource( 29
), SubResource( 42 ), SubResource( 29 ), SubResource( 42 ), SubResource( 29 ), SubResource( 29 ), SubResource( 42
) ],
"loop": true,
"name": "hurt",
"speed": 5.0
}, {
"frames": [ SubResource( 43 ), SubResource( 44 ), SubResource( 45 ), SubResource( 46 ), SubResource( 47 ), SubResource( 48 ), SubResource( 49 ), SubResource( 50 ) ],
"loop": true,
"name": "melee",
"speed": 17.0
} ]
[sub_resource type="RectangleShape2D" id=39]
...
...
@@ -165,19 +256,18 @@ extents = Vector2( 12.751, 6.23259 )
[node name="Player" type="KinematicBody2D" groups=["player"]]
collision_layer = 3
collision_mask = 249
collision/safe_margin = 0.
5
collision/safe_margin = 0.
01
script = ExtResource( 2 )
velocity_cap_v = 800
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = ExtResource( 12 )
position = Vector2( 10, -24 )
frames = SubResource( 38 )
animation = "
attack1
"
frame =
7
animation = "
melee
"
frame =
5
playing = true
[node name="Camera2D" type="Camera2D" parent="."]
position = Vector2( 0, 50 )
offset = Vector2( 0, -75 )
current = true
zoom = Vector2( 0.9, 0.9 )
...
...
@@ -187,12 +277,13 @@ drag_margin_v_enabled = true
smoothing_enabled = true
smoothing_speed = 10.0
[node name="InfoLabel" type="Label" parent="Camera2D"]
visible = false
[node name="InfoLabel" type="Label" parent="."]
margin_left = -18.3265
margin_top = -144.037
margin_right = 21.6735
margin_bottom = -130.037
margin_bottom = -113.037
text = "test
"
__meta__ = {
"_edit_use_anchors_": false
}
...
...
@@ -223,6 +314,30 @@ shape = SubResource( 41 )
position = Vector2( 22.3487, -20.622 )
shape = SubResource( 51 )
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Control" type="Control" parent="."]
margin_left = -24.5817
margin_top = -103.502
margin_right = 15.4183
margin_bottom = -63.502
__meta__ = {
"_edit_use_anchors_": false
}
[node name="HealthBar" type="TextureProgress" parent="Control"]
margin_left = -4.83041
margin_top = 40.0753
margin_right = 54.1696
margin_bottom = 49.0753
max_value = 10.0
texture_under = ExtResource( 9 )
texture_over = ExtResource( 10 )
texture_progress = ExtResource( 11 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_AnimatedSprite_animation_finished"]
[connection signal="area_entered" from="EnemyDetector" to="." method="_on_EnemyDetector_area_entered"]
[connection signal="body_entered" from="EnemyDetector" to="." method="_on_EnemyDetector_body_entered"]
...
...
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