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project.godot

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  • project.godot 4.35 KiB
    ; Engine configuration file.
    ; It's best edited using the editor UI and not directly,
    ; since the parameters that go here are not all obvious.
    ;
    ; Format:
    ;   [section] ; section goes between []
    ;   param=value ; assign values to parameters
    
    config_version=4
    
    [application]
    
    config/name="startprojektteamgeist"
    run/main_scene="res://src/scenes/Menu.tscn"
    config/icon="res://icon.png"
    
    [autoload]
    
    G="*res://src/scripts/Global.gd"
    
    [debug]
    
    settings/fps/force_fps=60
    
    [display]
    
    window/size/width=1280
    window/size/height=720
    window/stretch/mode="2d"
    window/stretch/aspect="keep"
    
    [gdnative]
    
    singletons=[  ]
    
    [global]
    
    fps=false
    
    [input]
    
    move_up={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
     ]
    }
    move_left={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
    , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
     ]
    }
    move_right={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
    , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
     ]
    }
    jump={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
     ]
    }
    quit={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
     ]
    }
    change_fps={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
     ]
    }
    attack={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
     ]
    }
    menu_pause={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
     ]
    }
    hit_self={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":79,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
     ]
    }
    melee={
    "deadzone": 0.5,
    "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":47,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
     ]
    }
    
    [layer_names]
    
    2d_physics/layer_1="map"
    2d_physics/layer_2="player"
    2d_physics/layer_3="player_weapon"
    2d_physics/layer_4="enemy"
    2d_physics/layer_5="enemy_weapon"
    2d_physics/layer_6="item"
    2d_physics/layer_7="collectable"
    2d_physics/layer_8="trap"
    
    [physics]
    
    common/enable_pause_aware_picking=true
    
    [rendering]
    
    environment/default_clear_color=Color( 0.407843, 0.407843, 0.407843, 1 )