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Jamie Temple authoredJamie Temple authored
Example.ts 1.68 KiB
import * as THREE from "three" ;
import { PipelineData } from "../core/Pipeline";
import { DebugHelper, Line1d, Line2d, Point2d, Point3d, Mesh } from "../core/Shapes";
class Example extends PipelineData {
public constructor() { super(); }
data(): void {
const pointsA = [];
pointsA.push( new THREE.Vector3( 2, 0, 0 ) );
pointsA.push( new THREE.Vector3( 0, -2, 0 ) );
pointsA.push( new THREE.Vector3( -2, 0, 0 ) );
const pointsB = [];
pointsB.push( new THREE.Vector3( -2, 0, 0 ) );
pointsB.push( new THREE.Vector3( 0, 2, 0 ) );
pointsB.push( new THREE.Vector3( 2, 0, 0 ) );
const point2d = new Point2d(.1, 32, new THREE.Color(0xffffff));
const point3d = new Point3d(.1, 32, new THREE.Color(0xffffff));
const line1d = new Line1d(pointsA, new THREE.Color(0xffffff));
const line2d = new Line2d(pointsB, .001, new THREE.Color(0xffffff));
const mesh = new Mesh("../assets/suzanne.obj", new THREE.Color(0xffffff));
this.addShape(point2d, true, true);
this.addShape(point3d, true, true);
this.addShape(line1d, true, true); // gives a waring
this.addShape(line2d, true, false);
this.addShape(mesh, true, true);
const debugHelper = new DebugHelper();
this.observers.push(debugHelper);
debugHelper.add(point2d);
debugHelper.add(point3d);
debugHelper.add(line1d);
debugHelper.add(line2d);
debugHelper.add(mesh);
debugHelper.debug.forEach(object => {
this.scene.add(object);
});
}
}
export { Example };