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index 60dabcd742046f7f88d7720e04e613774a927b81..b2b02d82cdbf84e6567e0cbb16ef7355b6cb3a2d 100644
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diff --git a/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem.meta b/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem.meta
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diff --git a/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/DamageDealer.cs b/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/DamageDealer.cs
new file mode 100644
index 0000000000000000000000000000000000000000..c9547b77745c85cd6afca1cd71e344678d903915
--- /dev/null
+++ b/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/DamageDealer.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class DamageDealer : MonoBehaviour
+{
+    public int damage = 1;
+
+    public DamageActor affectedActors;
+
+    private void OnTriggerEnter(Collider other)
+    {
+        throw new NotImplementedException();
+    }
+}
diff --git a/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/DamageDealer.cs.meta b/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/DamageDealer.cs.meta
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diff --git a/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/Damageable.cs b/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/Damageable.cs
new file mode 100644
index 0000000000000000000000000000000000000000..aec6a2dc1fca4e85ba025ac38c6c80085cafb89a
--- /dev/null
+++ b/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/Damageable.cs
@@ -0,0 +1,85 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEditor;
+using UnityEngine;
+
+public abstract class Damageable : MonoBehaviour
+{
+    public int maxHealth;
+    public int health;
+
+    public bool damageable;
+
+    public float invulnerableAfterDamage = 0;
+    
+    public abstract DamageActor Actor { get; }
+
+
+    private void Awake()
+    {
+        health = maxHealth;
+    }
+
+    public virtual int MaxHealth
+    {
+        get => maxHealth;
+        set
+        {
+            if (value == maxHealth)
+                return;
+
+            int difference = value - maxHealth;
+            maxHealth = value;
+            Heal(difference);
+        }
+    }
+    
+    public virtual int Health
+    {
+        get => health;
+        set => health = Mathf.Clamp(value,0,MaxHealth);
+    }
+    
+
+    public virtual void Damage(int amount)
+    {
+        if (damageable)
+        {
+            if (amount == 0) return;
+            amount = Mathf.Abs(amount);
+            health -= amount;
+            if (health <= 0) Death();
+            
+            if (invulnerableAfterDamage != 0) StartCoroutine(MakeInvulnerable(invulnerableAfterDamage));
+        }
+    }
+
+    public virtual void Heal(int amount)
+    {
+        if (amount == 0)
+            return;
+        amount = Mathf.Abs(amount);
+        health += amount;
+    }
+
+    public virtual void Death()
+    {
+        return;
+    }
+
+    public IEnumerator MakeInvulnerable(float value)
+    {
+        damageable = false;
+        yield return new WaitForSecondsRealtime(value);
+        damageable = true;
+    }
+
+}
+
+public enum DamageActor
+{
+    Player = 1<<0,
+    Enemy = 1<<1,
+    Environment = 1<<2
+}
diff --git a/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/Damageable.cs.meta b/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/Damageable.cs.meta
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diff --git a/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/EnemyDamageable.cs b/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/EnemyDamageable.cs
new file mode 100644
index 0000000000000000000000000000000000000000..5f84b864092b0f72498cf354b5f807bd4470f479
--- /dev/null
+++ b/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/EnemyDamageable.cs
@@ -0,0 +1,61 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Events;
+
+public class EnemyDamageable : Damageable
+{
+    public UnityEvent onDamage;
+
+    public UnityEvent onDeath;
+
+    public UnityEvent onHeal;
+    
+    public override DamageActor Actor { get; } = DamageActor.Enemy;
+    
+    
+
+    public override int Health
+    {
+        get => health;
+        set
+        {
+            health = Mathf.Clamp(value, 0, MaxHealth);
+            if (health == 0)
+            {
+                Death();
+            }
+        }
+    }
+    
+
+    public override void Damage(int amount)
+    {
+        base.Damage(amount);
+        
+        onDamage?.Invoke();
+            
+        //Animation
+        //Sound
+    }
+
+    public override void Heal(int amount)
+    {
+        base.Heal(amount);
+        
+        onHeal?.Invoke();
+        
+        //Animation
+        //Sound
+    }
+
+    public override void Death()
+    {
+        base.Death();
+
+        onDamage.Invoke();
+        
+        //Animation
+        //Sound
+    }
+}
diff --git a/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/EnemyDamageable.cs.meta b/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/EnemyDamageable.cs.meta
new file mode 100644
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diff --git a/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/PlayerDamageable.cs b/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/PlayerDamageable.cs
new file mode 100644
index 0000000000000000000000000000000000000000..ce8404863a547ea46f25e62569aad231474d1472
--- /dev/null
+++ b/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/PlayerDamageable.cs
@@ -0,0 +1,63 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.Events;
+
+public class PlayerDamageable : Damageable
+{
+    public PlayerInformation playerInfo;
+
+    public UnityEvent onDamage;
+
+    public UnityEvent onDeath;
+
+    public UnityEvent onHeal;
+    
+    public override DamageActor Actor { get; } = DamageActor.Player;
+    
+    
+
+    public override int Health
+    {
+        get => playerInfo.health;
+        set
+        {
+            playerInfo.health = Mathf.Clamp(value, 0, MaxHealth);
+            if (playerInfo.health == 0)
+            {
+                Death();
+            }
+        }
+    }
+    
+
+    public override void Damage(int amount)
+    {
+        base.Damage(amount);
+        
+        onDamage?.Invoke();
+            
+        //Animation
+        //Sound
+    }
+
+    public override void Heal(int amount)
+    {
+        base.Heal(amount);
+        
+        onHeal?.Invoke();
+        
+        //Animation
+        //Sound
+    }
+
+    public override void Death()
+    {
+        base.Death();
+
+        onDamage.Invoke();
+        
+        //Animation
+        //Sound
+    }
+}
diff --git a/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/PlayerDamageable.cs.meta b/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/PlayerDamageable.cs.meta
new file mode 100644
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+++ b/Tenebrissilva/Assets/_Project/Scripts/Kampfsystem/PlayerDamageable.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/Tenebrissilva/Assets/_Project/Scripts/ScriptableObjects.meta b/Tenebrissilva/Assets/_Project/Scripts/ScriptableObjects.meta
new file mode 100644
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diff --git a/Tenebrissilva/Assets/_Project/Scripts/ScriptableObjects/PlayerInformation.cs b/Tenebrissilva/Assets/_Project/Scripts/ScriptableObjects/PlayerInformation.cs
new file mode 100644
index 0000000000000000000000000000000000000000..562e31531bda2ab1076dc749873ef9326c3db096
--- /dev/null
+++ b/Tenebrissilva/Assets/_Project/Scripts/ScriptableObjects/PlayerInformation.cs
@@ -0,0 +1,20 @@
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+[CreateAssetMenu(fileName = "PlayerInfo")]
+public class PlayerInformation : ScriptableObject
+{
+    [SerializeField] public int defaultMaxHealth = 3;
+    [SerializeField] public int defaultHealth = 3;
+
+    public int maxHealth;
+    public int health;
+
+    private void OnEnable()
+    {
+        maxHealth = defaultMaxHealth;
+        health = defaultHealth;
+    }
+}
diff --git a/Tenebrissilva/Assets/_Project/Scripts/ScriptableObjects/PlayerInformation.cs.meta b/Tenebrissilva/Assets/_Project/Scripts/ScriptableObjects/PlayerInformation.cs.meta
new file mode 100644
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