From 389d019ab4b2ef3d88b498a29e91c1aa39ec8846 Mon Sep 17 00:00:00 2001 From: Jannik Rosendahl <jannik.rosendahl@me.com> Date: Fri, 17 Dec 2021 15:39:29 +0100 Subject: [PATCH] death animation fix --- src/actors/enemy/wizard.tscn | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/actors/enemy/wizard.tscn b/src/actors/enemy/wizard.tscn index ed92cf2..147e6d9 100644 --- a/src/actors/enemy/wizard.tscn +++ b/src/actors/enemy/wizard.tscn @@ -125,7 +125,7 @@ func _on_wizardHitbox_body_entered(body): body.take_damage(5) func on_stomp(): - die() + die() func take_damage(n): $Sound_hurt.play() @@ -147,6 +147,7 @@ func hurt_timer_timeout(): is_hurt = false func die(): + is_alive = false $CollisionShape2D.queue_free() $AnimatedSprite.play(\"death\") $Sound_death.play() -- GitLab