From 389d019ab4b2ef3d88b498a29e91c1aa39ec8846 Mon Sep 17 00:00:00 2001
From: Jannik Rosendahl <jannik.rosendahl@me.com>
Date: Fri, 17 Dec 2021 15:39:29 +0100
Subject: [PATCH] death animation fix

---
 src/actors/enemy/wizard.tscn | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/actors/enemy/wizard.tscn b/src/actors/enemy/wizard.tscn
index ed92cf2..147e6d9 100644
--- a/src/actors/enemy/wizard.tscn
+++ b/src/actors/enemy/wizard.tscn
@@ -125,7 +125,7 @@ func _on_wizardHitbox_body_entered(body):
 		body.take_damage(5)
 
 func on_stomp():
-		die()
+	die()
 
 func take_damage(n):
 	$Sound_hurt.play()
@@ -147,6 +147,7 @@ func hurt_timer_timeout():
 	is_hurt = false
 
 func die():
+	is_alive = false
 	$CollisionShape2D.queue_free()
 	$AnimatedSprite.play(\"death\")
 	$Sound_death.play()
-- 
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