diff --git a/src/actors/player/FireBall.gd b/src/actors/player/FireBall.gd index ad7d77a41cabb65f4b504d82bb00b24405575ee8..ca538c90a5cc84a837e201f8851826474cec5712 100755 --- a/src/actors/player/FireBall.gd +++ b/src/actors/player/FireBall.gd @@ -22,3 +22,7 @@ func _on_Area2D_body_entered(body : Node): if body.is_in_group("enemyweapon"): print("blocked") queue_free() + if body.is_class("TileMap"): + queue_free() + #print("collided with " + str(body.name) + " - " + str(body.get_class()) + " - " + str(body.get_groups())) +